Storage holds your goods and its capacity can be increased by building certain structures. You start out with the ability to store 715 goods. Selling your Red Barn will still enable you to store 300 goods despite not having any storage buildings.
Silos are one of a few things you can build for storage. While costing 250 coins, it adds 100 storage spaces. They occupy a two by two plot of area in your city. It can be built quickly like a basic residence house when you need only two energy to finish building. A silo adds 25 goods storage per square of city space.
Silos can be upgraded to increase the number of goods they can store.
Grain SiloEditGrain Silo is a Storage building in CityVille that is one of the prizes available to win on the 5th day of the Daily Bonus. Increases storage by 150 Goods. A grain silo adds 37.5 goods storage per square of city space.
Red BarnEditRed Barns also add storage spaces and each barn adds up 415 spaces. They occupy a four by four plot. The cost is 1000 coins per barn. A red barn adds 25.9375 goods storage per square of city space.
Red Barns can be upgraded to increase the number of goods it can store.
SticksEditSticks which add 485 spaces each time. Sticks occupy 3 by 6 plots and costs 1125 coins. A sticks adds 26.9444 goods storage per square of city space.
Sticks can be upgraded to increase the number of the goods it can store.
Grain ElevatorEditGrain Elevator is a 2x2 sized storage available. The only way to obtain it is to complete and turn in the Train Collection. It takes 2 Energy to build. Increases the storage limit by 700 per Grain Elevator. A Grain Elevator adds 175 goods per square of city space. The Grain Elevator is the most efficient goods storage in terms of how much goods can be stored in a single square of city space.
Super Grain ElevatorEditSuper Grain Elevator is 2x2 sized just like the Grain Elevator, but is purple instead. It is available for a limited time, costing 55 City Cash and stores 1200 goods. A Super Grain Elevator adds 300 goods per square of city space.
Cargo ShedEditCargo Shed is a City Cash building that adds 1,000 spaces for goods but cost 20 City Cash. Cargo Sheds occupy 3 by 3 plots. A Cargo Shed adds 111.11 goods per square of city space. Cargo Shed was once a reward for completing Bullet Train, a goal that was later removed from the game.Currently available as a reward for completing all four parts of the Grassroots Greenhouse goals.
Super Cargo ShedEditSuper Cargo Shed is 3x3 sized just like the Cargo Shed, but is blue instead. It is available for a limited time, costing 50 City Cash and stores 4000 goods. A Super Cargo Shed adds 444.44 goods per square of city space.
PierEditFarming section, Piers do not only have the purpose of storing goods. Their main purpose is to offer an additional way of getting goods (via Shipping). But they are also great storage buildings due to their high goods per plot ratio and the fact that Piers can partially (close to totally) be built on water plots.
Export PortEditExport Ports have a storage capacity of 850 goods.
Mega Silo EditMega Silo is 3x3, and only available from completing the Fruit Stand & Deliver goal. A Mega Silo stores 5000 goods, and can be sold before construction for 100000 Coins.
Distribution Center EditDistribution Center is 6x6, and stores 12000 goods. It stores the most goods than of any storage building. It was released as part of the Metropolis Event (2011) and costs 100 Cash.
Heritage Barn EditHeritage Barn is a 4x4 storage building in CityVille. It is a reward for completing Gold in the A Barn Burner goal. It stores 1,500 Goods and sells for 40,000 Coins before construction.
Beelzebub's Barn EditBeelzebub's Barn is a 3x3 storage available in CityVille during the Halloween Event (2011). It stores 1000 goods. It was a reward for completing Happy Halloween! Act 2.
Reindeer Barn EditReindeer Barn is a 4x4 storage available in CityVille during the Holiday Event (2011). It stores 10,000 goods. It was a reward for completing Save The Holidays! Act 2.
Storage Cellar EditStorage Cellar is a 2x2 storage building. It costs 78 Cash to buy and stores 7,000 Goods.
Red Shack EditRed Shack is a 3x3 storage building. It costs 100 Cash to buy and stores 10,000 Goods.
Oil Rig EditOil Rig is a 4x4 storage building. It costs 107 Cash to buy and stores 15,000 Goods, which is the highest of any storage building.
Vintage Cargo Hangar EditVintage Cargo Hangar is a 4x4 storage. It is a reward for completing the Travel the World! quest. It stores 5,000 Goods.
|Silo||100 Goods||250 Coins||2x2||4||25|
|Silo Level 2||300 Goods||2x2||4||75|
|Silo Level 3||500 Goods||2x2||4||125|
|Silo Level 4||1000 Goods||2x2||4||250|
|Grain Silo||150 Goods||0 Coins||2x2||4||37.5|
|Red Barn||415 Goods||1,000 Coins||4x4||16||25.94|
|Red Barn Level 2||1,245 Goods||4x4||16||77.81|
|Red Barn Level 3||2,075 Goods||4x4||16||129.69|
|Red Barn Level 4||4,150 Goods||4x4||16||259.38|
|Pier||420 Goods||5,000 Coins||4x4||16||26.25|
|Pier 2||1500 Goods||4x4||16||93.75|
|Pier 3||2,500 Goods||4x4||16||156.25|
|Sticks||485 Goods||1,125 Coins||3x6||18||26.94|
|Sticks Level 2||1,455 Goods||3x6||18||80.83|
|Sticks Level 3||2,425 Goods||3x6||18||124.72|
|Sticks Level 4||4,850 Goods||3x6||18||269.44|
|Grain Elevator||700 Goods||0 Coins||2x2||4||175|
|Export Port||850 Goods||100000 Coins||4x4||16||53.13|
|Cargo Shed||1,000 Goods||20 Cash||3x3||9||111.11|
|Super Grain Elevator||1,200 Goods||55 Cash||2x2||4||300|
|Super Cargo Shed||4,000 Goods||50 Cash||3x3||9||444.44|
|Mega Silo||5,000 Goods||0 Coins||3x3||9||555.56|
|Distribution Center||12,000 Goods||100 Cash||6x6||36||333.33|
|Heritage Barn||1,500 Goods||0 Coins||4x4||16||93.75|
|Beelzebub's Barn||1,000 Goods||0 Coins||3x3||9||111.11|
|Reindeer Barn||10,000 Goods||0 Coins||4x4||16||625|
|Storage Cellar||7,000 Goods||78 Cash||2x2||4||1750|
|Red Shack||10,000 Goods||100 Cash||3x3||9||1111.11|
|Oil Rig||15,000 Goods||108 Cash||4x4||16||937.5|
|Vintage Cargo Hangar||5,000 Goods||0 Coins||4x4||16||555.55|
Farm Plot & Boat EfficiencyEdit
If a player has crops waiting to be harvested or boats waiting to be unloaded, but cannot be done because the goods storage is full, this results in "harvesting inefficiency". This can be solved by increasing the storage limit by building one of the various storage buildings. This will increase the efficiency of farm plots and boats in the city by keeping all crops and boats harvested and replanted instead of sitting idle because of inadequate storage. This benefits the player by allowing them to dedicate less land to farm plots and spend less energy harvesting.
To help players from having crowded cities, building storage reduces this problem by storing many buildings within one building. See their respective pages for more information.
Malls hold businesses and gives a payout bonus to each stored business. The bonus increases with each floor. The Mall and the Second Mall can store any type of business. The Food Court can only store Restaurants and the Fashion Center can only store Fashion Boutiques.
These buildings are given out through goals and each player can have only one of each.
The Storage Facility holds goods storage, acting as storage within storage. It is found under facilities in the goods section of the build menu. It can hold up to 15 items when fully upgraded.
The Warehouse or Deluxe Warehouse can hold most buildings and decorations. When stored here these items are in essence taken out of the game. The buildings placed in other types of storage are still in play and can be collected from.
The latest limit is 150 items. This new limit also adds a special interface that can be used even away from the Warehouse, including in Downtown. (See: Zynga's Guide to "More Storage!")
Also: Certain buildings and decorations, when Removed, will automatically be stored in your inventory. Some of these may need to be completely rebuilt. Always be careful whenever using the Remove function, as some items are permanantly deleted and can never be recovered.
Zynga is adding the ability to place one building on top of the other, forcing the bottom one into storage. Read about it at Zynga's Guide. They refer to it as 'Place and Scoop'.