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Houses are buildings that increase Player's City Population and provide Player with rent. Houses do not need supplies. New Houses can be obtained by Daily Bonus, leveling up, completing certain Goals or Collections, buying from RewardVille or having a certain amount of neighbors. All Houses bought in the Build Menu are only a Framework, which must be built to complete the construction. Each building has different times between each time you can collect rent and collection items, scaling from 5 min to 4.2 days. Collection items given can change according to the house you are collecting from. As of April 23rd, 2011, Zynga has added population increase to the things possible to collect when harvesting houses. As of August, 23, 2011, you can now remodel some houses.

There is not much information available on this, as of yet. Population is increased with "Pop Min" in the table below upon construction and will go up towards "Pop Max" in increments. Every collection, a house will drop a moving van, similar to the way they drop collectables. Collecting this van will increase population for that house. Chance of drop is low. There are various moving van sizes, that allow for smaller or larger increase in population for that house. Population upgrades are proportional to house size, so a drop for Parkside Villa would be larger than for a smaller house. Parkside Villa, e.g., increments in steps of 60 population (1300, 1360, 1420, etc a total of 14 steps). Bay Point Duplex, in 40 increments (230, 270, 310, etc, a total of 6 steps).

HousingEdit

This is a list of the houses currently available in the Build Menu. For all housing, see here.

Name Cost Population-icon Min-Max
 Population
Coins-icon Rent Coins Rent Period Size Energy-icon Builds
 Energy
Rent/Hour Requirements Collection given Category Remodeling Cost/Pop.
Cozy Cottage-icon
Cozy Cottage
00000000000000000200Coins-icon 200 Coins 00000000000000000010Population-icon10-20 50 00000000000000000060every 1 hours 3x3 Energy-icon2 50

0

Peaceful Living Collection Family Yes 10
Farm House
Farm House
00000000000000000200Coins-icon 200 Coins 00000000000000000020Population-icon20-30 Energy-icon7 Apartment No
Gablefront House
Farm House
Energy-icon7 Apartment No
House Siding SW
House Siding
Energy-icon7 Apartment No
House Brick SW
House Brick
Energy-icon7 Apartment No
Motel-icon
Large Motel
Energy-icon7 Apartment No
Mission House SW
Mission House
Energy-icon7 Apartment No
Townhouse L1 icon
Townhouse
Energy-icon7 Apartment No
Family Townhouse-icon
Family Townhouse
00000000000000000400Coins-icon 400 Coins 00000000000000000020Population-icon20-30 00000000000000000100Coins-icon 100 Coins 00000000000000000240every 4 hours 4x4 Energy-icon2 25 XP-icon Level 3 Suburbia Collection Family Yes 13.3
Country Home-icon
Country Home
00000000000000000600Coins-icon 600 Coins 00000000000000000030Population-icon30-50 00000000000000000010Coins-icon 10 Coins 00000000000000000005every 5 min 4x4 Energy-icon2 120 XP-icon Level 3 Rural Collection Family Yes 12
Suburban House-icon
Suburban House
00000000000000000800Coins-icon 800 Coins 00000000000000000040Population-icon40-60 00000000000000000180Coins-icon 180 Coins 00000000000000001080every 18 Hour 4x4 Energy-icon2 10 XP-icon Level 4 Suburbia Collection Family No 13.3
Loft Apartments-icon
Loft Apartments
00000000000000001000Coins-icon 1,000 Coins 00000000000000000050Population-icon50-80 00000000000000000220Coins-icon 220 Coins 00000000000000003024every 2.1 days 4x4 Energy-icon3 4.4 XP-icon Level 5 Main Street Collection Apartment No 12.5
Modern Chateau-icon
Modern Chateau
00000000000000001500Coins-icon 1,500 Coins 00000000000000000060Population-icon60-200 00000000000000000200Coins-icon 200 Coins 00000000000000001440every day 4x4 Energy-icon3 8.3 The Burger Joint-icon The Burger Joint High Society Collection Mansion No 15
Terraced Brownstone-icon
Terraced Brownstone
00000000000000002500Coins-icon 2,500 Coins 00000000000000000070Population-icon70-130 00000000000000000150Coins-icon 150 Coins 00000000000000000480every 8 hours 3x3 Energy-icon4 18.8 XP-icon Level 10 City Life Collection Apartment Yes 19.2
Brownstone 3-NE
Brownstone 3
3x3 Energy-icon4 Apartment No
Stylish Contemporary-icon
Stylish Contemporary
00000000000000003500Coins-icon 3,500 Coins 00000000000000000080Population-icon80-140 00000000000000000240Coins-icon 240 Coins 00000000000000004464every 3.1 days 3x3 Energy-icon4 3.2 8 Neighbors Main Street Collection Family No 25
Apartment Complex-icon
Apartment Complex
00000000000000004500Coins-icon 4,500 Coins 00000000000000000090Population-icon90-170 00000000000000000210Coins-icon 210 Coins 00000000000000001440every day 4x4 Energy-icon5 8.8 XP-icon Level 15 City Life Collection Apartment Yes 26.5
Family Truckster-icon
Family Truckster
00000000000000005000Coins-icon 5,000 Coins 00000000000000000090Population-icon90-180 00000000000000000188Coins-icon 188 Coins 00000000000000001440every day 2x2 Energy-icon5 7.8 XP-icon Level 20 Vacation No 27.8
Ranch House-icon
Ranch House
00000000000000006000Coins-icon 6,000 Coins 00000000000000000100Population-icon100-200 00000000000000000189Coins-icon 189 Coins 00000000000000001080every 18 hours 4x4 Energy-icon5 10.5 10Neighbors Rural Collection Family No 30
TV Terrace-icon
TV Terrace
00000000000000010500Coins-icon 10,500 Coins 00000000000000000190Population-icon190-350 00000000000000000011Coins-icon 11 Coins 00000000000000000005every 5 min 4x4 5 132 Out of Town Birds!-icon Out of Town Birds! Suburbia Collection Family No 30
Dordogne Duplex-icon
Dordogne Duplex
00000000000000006000Coins-icon 6,000 Coins 00000000000000000100Population-icon100-200 00000000000000000095Coins-icon 95 Coins 00000000000000000120every 2 hours 4x4 Energy-icon6 47.5 XP-icon Level 20 Apartment No 30
Milan Apartments-icon
Milan Apartments
00000000000000007000Coins-icon 7,000 Coins 00000000000000000100Population-icon100-200 00000000000000000215Coins-icon 215 Coins 00000000000000001440every day 4x4 Energy-icon5 8.95 XP-icon Level 23 Italian Cuisine Collection Apartment No 35
Upscale Condos-icon
Upscale Condos
00000000000000008000Coins-icon 8,000 Coins 00000000000000000110Population-icon110-210 00000000000000000052Coins-icon 52 Coins 00000000000000000060every hours 4x4 Energy-icon6 52 XP-icon Level 25 Down Town Collection Apartment No 38.1
Private Estate-icon
Private Estate
00000000000000007500Coins-icon 7,500 Coins 00000000000000000120Population-icon120-220 00000000000000000150Coins-icon 150 Coins 00000000000000000480every 8 hours 3x6 Energy-icon5 18.75 XP-icon Level 25 High Society Collection Mansion No 34.1
Tuscan Villa-icon
Tuscan Villa
00000000000000009500Coins-icon 9,500 Coins 00000000000000000110Population-icon110-220 00000000000000000080Coins-icon 80 Coins 00000000000000000120every 2 hours 3x3 Energy-icon6 40 XP-icon Level 29 Italian Cuisine Collection Mansion No 43.2
Colonial Chalet-icon
Colonial Chalet
00000000000000010000Coins-icon 10,000 Coins 00000000000000000120Population-icon120-240 00000000000000000158Coins-icon 158 Coins 00000000000000000480every 8 hours 3x3 Energy-icon6 19.8 15 Neighbors High Society Collection Family No 41.7
Hotel Suites-icon
Hotel Suites
00000000000000012500Coins-icon 12,500 Coins 00000000000000000130Population-icon130-250 00000000000000000231Coins-icon 231 Coins 00000000000000003024every 2.1 days 3x6 Energy-icon7 4.6 XP-icon Level 35 Down Town Collection No 50
Breezy Cabin-icon
Breezy Cabin
00000000000000020000Coins-icon 20,000 Coins 00000000000000000130Population-icon130-250 00000000000000000303Coins-icon 303 Coins 00000000000000004464every 3.1 days 3x3 Energy-icon7 4.07 XP-icon Level 37 Suburbia Collection Vacation No 80
Contemporary Get-Away-icon
Contemporary Get-Away
00000000000000000000not buyable 00000000000000002200Population-icon2,200-4,200 00000000000000000401Coins-icon 401 Coins 00000000000000000401every 2.1 days 4x4 Energy-icon7 8.02 Complete Take A Load Off!-icon Take A Load Off! Apartment No
Madera Mansion-icon
Madera Mansion
00000000000000080000Coins-icon 80,000 Coins 00000000000000000290Population-icon290-560 00000000000000000312Coins-icon 312 Coins 00000000000000000312every 1 day 5x5 Energy-icon7 13 XP-icon Level 30 Apartment No
Duglas
Duglas
Energy-icon7 Apartment No
Craftsman Bungalow
Craftsman Bungalow
Energy-icon7 Apartment No
Casa de Carmen-icon
Casa de Carmen
00000000000000000035Cash-icon 35 Cash 00000000000000000400Population-icon400-800 00000000000000000292Coins-icon 292 Coins 00000000000000000292every 18 hours 5x5 Energy-icon7 16.2 Apartment No
Timeshare Tower-icon
Timeshare Tower
00000000000000030000Coins-icon 30,000 Coins 00000000000000000140Population-icon140-280 00000000000000000230Coins-icon 230 Coins 00000000000000001440every day 3x3 Energy-icon7 9.58 XP-icon Level 40 Tourism Collection Vacation Yes 107.1
Skyscraper Condos-icon
Skyscraper Condos
00000000000000500000Coins-icon 500,000 Coins 00000000000000000300Population-icon300-620 00000000000000000105Coins-icon 105 Coins 00000000000000000240every 4 hours 4x4 Energy-icon8 26.3 Jet Setter Collection No 806.5
Beachfront Condo-icon
Beachfront Condo
00000000000000500000Coins-icon 500,000 Coins 00000000000000000240Population-icon240-480 00000000000000000325Coins-icon 325 Coins 00000000000000001080every 18 hours 3x3 Energy-icon8 18.06 XP-icon Level 50 Tourism Collection Vacation No 1,041.7
Midtown Apartments-icon
Midtown Apartments
00000000000001100000Coins-icon 1,100,000 Coins 00000000000000000800Population-icon800-1,280 00000000000000000084Coins-icon 84 Coins 00000000000000000120every 2 hours 4x4 Energy-icon8 42 XP-icon Level 53 City Life Collection Apartment No 859.4
Glass Condos-icon
Glass Condos
00000000000000600000Coins-icon 600,000 Coins 00000000000000000400Population-icon400-700 00000000000000000165Coins-icon 165 Coins 00000000000000000480every 8 hours 4x4 Energy-icon8 20.6 XP-icon Level 55 Jet Setter Collection Apartment No 857.1
Atrium Lofts-icon
Atrium Lofts
00000000000000750000Coins-icon 750,000 Coins 00000000000000000500Population-icon500-920 00000000000000000220Coins-icon 220 Coins 00000000000000001440every day 5x5 Energy-icon8 9.2 XP-icon Level 60 Jet Setter Collection Apartment No 815.2
Parkside Villa-icon
Parkside Villa
00000000000001750000Coins-icon 1,750,000 Coins 00000000000000001300Population-icon1,300-2,140 00000000000000000500Coins-icon 500 Coins 00000000000000003024every 2.1 days 4x4 Energy-icon9 9.9 XP-icon Level 63 High Society Collection Mansion No 817.8
Garden Cottage-icon
Garden Cottage
00000000000001000000Coins-icon 1,000,000 Coins 00000000000000000700Population-icon700-1,180 00000000000000000195Coins-icon 195 Coins 00000000000000000480every 8 hours 3x3 Energy-icon9 24.38 XP-icon Level 65 Suburbia Collection No 847.5
Coastal House-icon
Coastal House
00000000000000400000Coins-icon 400,000 Coins 00000000000000000210Population-icon210-420 00000000000000000600Coins-icon 600 Coins 00000000000000003024every 2.1 days 4x4 Energy-icon6 12 Vacation No 952.4
Eco House
Eco House
00000000000000750000Coins-icon 750,000 Coins 00000000000000000950Population-icon950-1,580 00000000000000000500Coins-icon 500 Coins 00000000000000001440every day 3x3 Energy-icon10 20.8 Family No 1,111.1
Eco Skyscraper-icon
Eco Skyscraper
00000000000010000000Coins-icon 10,000,000 Coins 00000000000000005000Population-icon5,000-8,000 00000000000000000750Coins-icon 750 Coins 00000000000000003024every 2.1 days 4x4 Energy-icon10 15.6 25px The Sky's The Limit! No 1,250
Cubic Modular-icon
Cubic Modular
00000000000150000000Coins-icon 15,000,000 Coins 00000000000000007500Population-icon7,500-13,500 00000000000000001000Coins-icon 1,000 Coins 00000000000000003024every 2.1 days 5x5 Energy-icon10 41.7 XP-icon Level 85 Apartment No 1,111.1
Newlywed House-icon
Newlywed House
00000000000000000000not buyable 00000000000000000100Population-icon100-200 00000000000000000012Coins-icon 12 Coins 00000000000000000005every 5 min 3x3 Energy-icon7 156 Completion of Bridal Collection Rural Collection Family No -
Penthouse Tower-icon
Penthouse Tower
00000000000000000000 not buyable 00000000000000000200Population-icon200-400 00000000000000000230Coins-icon 230 Coins 00000000000000001440every day 3x3 Energy-icon8 9.6 Daily Bonusreward(2% chance on 5th day) Jet Setter Collection No -
Lake House-icon
Lake House
00000000000000000010Cash-icon 10 Cash 00000000000000000090Population-icon90-170 00000000000000000180Coins-icon 180 Coins 00000000000000000120every 2 hours 3x3 Energy-icon3 90 Peaceful Living Collection Vacation No -
Swerve Studios-icon
Swerve Studios
00000000000000000080Cash-icon 80 Cash 00000000000000001000Population-icon1,000-1,960 00000000000000000249Coins-icon 249 Coins 00000000000000000249every 8 hours 5x5 Energy-icon7 31.125 Complete Take A Load Off!-icon Take A Load Off! Apartment No
Coastal Rowhouse-icon
Coastal Rowhouse
00000000000000000120ZCoin-icon 120 zCoins 00000000000000000100Population-icon100-200 00000000000000000173Coins-icon 173 Coins 00000000000000000030every 30 min 3x3 Energy-icon3 34.6 ZLevel-icon 60 zLevel Apartment No -
Downtown Flat-icon
Downtown Flat
00000000000000000140ZCoin-icon 140 zCoins 00000000000000000120Population-icon120-240 00000000000000000115Coins-icon 115 Coins 00000000000000000240every 4 hours 3x3 Energy-icon3 28.7 ZLevel-icon 60 zLevel No -
Skyrise Heights-icon
Skyrise Heights
00000000000000000160ZCoin-icon 160 zCoins 00000000000000000140Population-icon140-280 00000000000000000253Coins-icon 253 Coins 00000000000000003024every 2.1 days 4x4 Energy-icon3 5.27 ZLevel-icon 60 zLevel No -
Stepped Skyscraper-icon
Stepped Skyscraper
00000000000000000200ZCoin-icon 200 zCoins 00000000000000000220Population-icon220-460 00000000000000000057Coins-icon 57 Coins 00000000000000000480every 8 hours 5x5 Energy-icon5 7.1 ZLevel-icon 70 zLevel No -

Cost and EfficiencyEdit

A player should assess their own situation and consider which housing will be more beneficial to them. Some players who have enough time to spend in their cities to effectively use businesses, or "active" players, may prefer to ignore the coin intake aspect of housing and instead focus on how they can best use housing to build up their population to assist their businesses. However, more casual players who cannot play often or for longer periods, may consider housing a valuable method of collecting coins.

Most profitable housesEdit

In terms of rent per hour, the Newlywed House can give 144 coins per hour. However, this would require using all energy gained naturally through the game's energy replenishment system. The TV Terrace is the second most profitable house, it gives 132 coins per hour.

Therefore, it would seem best to build Upscale Condos if you were looking for an energy efficient house with a good return of coins, that does not cost CityVille cash. At 52 coins per hour, it only returns 2 coins more than Cozy Cottages, which are significantly cheaper to build. However, Cozy Cottages do have a much smaller population than Upscale Condos which is worth considering if the player is committed to profiting from businesses.

Efficiently building populationEdit

Building up population is important in CityVille for a number of reasons. Firstly, there are a number of in-game goals which require you to increase your population to set amount such as "Fuel Town Finances!". But, perhaps more importantly, having a high population means your businesses will be more successful and turn over at a much faster speed. Basically, the more citizens you have, the more citizens who will be visiting your shops and restaurants.

When focusing on building population, players should, of course, build houses with higher population. However, in terms of cost and space efficiency, it becomes apparent that higher level buildings such as Glass Condos and Atrium Lofts, which become unlocked in the highest levels and carry very expensive cost, are not very cost efficient.

Housing Building Cost Population How many required per 1000 citizens Cost per 1000 citizens
Ranch Houses 6,000 coins 100 10 60,000 coins
Upscale Condos 8,000 coins 110 10 80,000 coins
Colonial Chalet 10,000 coins 120 9 90,000 coins
Hotel Suites 12,500 coins 130 8 100,000 coins
Sprawling Mansion 15,000 coins 140 8 120,000 coins
Skyscraper Condos 500,000 coins 300 4 2,000,000 coins
Glass Condos 600,000 coins 400 3 1,800,000 coins
Atrium Lofts 750,000 coins 500 2

1,500,000 coins

Midtown Apartments 1,100,000 coins 800 2 2,200,000 coins
Parkside Villa 1,750,000 coins 1300 1 1,175,000 coins

{C}As the chart shows, the three housing buildings with the highest population are very inefficient in terms of cost. To raise population by 1,000, a player could build 6 Ranch Houses at 1.3% of the cost that they would pay to build Atrium Lofts to raise the population to the same amount.

Colonial Chalets, for example, are a favourable choice as they only take up a 3x3 space (thus meaning a player could place 2 Colonial Chalets in the same space used to build Hotel Suites). However the spring bunglow is the best house available in respect to cost and population.Compared to Colonial Chalets, it costs 1000 less (i.e. 9000) and adds 10 more population than Colonial Chalets at the same area (i.e. 3x3).

Space EfficiencyEdit

Optimizing land space is another factor to consider. Not only does this conserve land so that it can be used for other things, the closer housing is to a business, the less travel time there is for the inhabitants. To optimize space, consider destroying low-value housing that was constructed in the early days of city construction. Since housing units appreciate in value as they are used (holding more population), units should be deleted as soon as they can be economically replaced: Then the appreciation will happen on permanent units.

Maximizing Housing potentialEdit

Active playersEdit

If a player is very active in Cityville, housing may seem a very inefficient way to earn coins. Building up a population is largely useful for businesses - the higher the city's population, the more citizens are available to shop in the city's businesses. Therefore, an active and high level player may wish to focus on buildings which house a high number of citizens, such as Parkside Villas, Garden Cottages, Skyscraper Condos, Glass Condos and Atrium Lofts. An active and high level player might also want to focus on space efficient housing; thus, Parkside Villa. Although these can't be collected from as often as houses with a lower population increase such as Upscale Condos and Colonial Chalets, they serve a greater purpose to players who focus on harvesting goods supplies and keeping their businesses turning over.

Casual playersEdit

Players who are not active with their cities may find housing a lot more useful than active players. If a player can only play for short periods of time, they probably won't find businesses to be profitable enough to help them advance through the levels. However, housing provides a good way for these players to stay afloat and, though it only provides a small amount of coins per day, housing can essentially be one of their only sources of coins. If a player knows generally what time they will play each day, they can benefit from building houses which are ready for rent collection at that same time each day - so, building a house with a 1 day "cooldown" such as Modern Chateau's or Sprawling Mansions. If a player determines exactly how many hours occur between each log in on a general basis, they can choose housing accordingly. Players who only play once every 3 days should therefore focus on building Stylish Contemporary housing, or Loft Apartments.

Collections requiring housesEdit

Collection Houses Required
Peaceful Living Collection Cozy Cottage / Lake House
Suburbia Collection Family Townhouse / Suburban House
Main Street Collection Loft Appartments / Stylish Contemporary
City Life Collection Chateau / Terraced Brownstone / Apartment Complex
Rural Collection Country Home / Upscale Condos / Newlywed House / Rita's Country Home / Ranch House
High Society Collection Colonial Chalet / Sprawling Mansion/Parkside Villa
Down Town Collection Upscale Condos / Hotel Suites
Jet Setter Collection Skyscraper Condos / Penthouse / Glass Condos

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