Businesses
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Businesses are buildings which provides a player with coins, experience (XP) and collection items. One energy is needed to collect from a business. Goods or Premium Goods are also required to supply businesses in order for them to operate. New businesses can be obtained by reaching a certain level, increasing population, completing certain goals or collections, or having a certain amount of neighbors.
With the exception of the Empty Lot, all businesses start out as only a framework in the form of a construction site, which must be built to complete the construction. After completion, supply the business with goods/premium goods and let customers visit. When the goods are sold out from serving the maximum number of customers, a business will be available to be collected. Its earnings can vary depending on factors like the bonus payout from decorations or landmarks.
A player may start a Franchise by building a Business identical to their own in a neighbors's Empty Lot. These shops are handled by the mayor of the city where they stand. Once every 24 hours you can supply each shop from the Franchise Headquarters as well as collecting income. Regardless of the activity of the owner of the store's location, the needed supplies and the payout will be the same. However, the neighbor will need to accept supplies on a daily basis or else the player will not be able to send more.
Many active players may find businesses more profitable than Housing.
As of May 18, 2011, businesses can be upgraded to supply more goods and serve more customers for higher earnings. See Business Upgrades for details.
Contents |
Building a New Business
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Businesses can be found in the "Businesses" tab of the Build Menu. If unlocked, the player will need to have enough Coins or Cash to purchase the business. Some businesses require the player to be at a certain level, have a set amount of neighbors, have a particular population or have completed one of the game's goals in order to unlock for purchase.
Like houses and community buildings, businesses require building and are basic construction zones when they are originally placed. The construction zones are the same size as the building will be upon completion. The player then must use their energy to complete the building. This can vary from building to building - some businesses require 3 build actions (thus
3 Energy), and others can require 7 or 8 build actions, or more. Your neighbors can help you with building when they visit your city - if your building is incomplete, they can use one of their help actions to boost it.
Once the build actions are completed, the building becomes ready to use immediately, unlike community buildings. But only if it is connected to an asphalt road or a sidewalk.

Before a business receives goods for the first time, it is surrounded with balloons to suggest a "grand opening". As soon as the player provides a business with its first supplies, the balloons will detach from the building and float away. When you open a new business, many citizens will go to the shop.
Maintaining Businesses
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To keep businesses running, a player will be required to supply it with goods. These goods can be collected by the player through farming, shipping, trains, a Goods Factory and other methods. Unless the business is fully stocked with supplies, citizens cannot shop there. If a player does not have enough goods to cover the full supply needed (e.g. 140 goods for a Cinema), they can't supply it.
If there are premium goods and regular goods available in storage, only the premium goods will get used up first. For example when supplying a Cinema (which requires 140 goods) and there are 100 premium goods in storage, the business will automatically take the 100 premium goods before consuming the other 40 with regular goods.
Once a business has received supplies of goods, citizens will begin visiting the business. A player can monitor how many people have visited their business by hovering over the building with the cursor. It will read, for example: "Served: 17/110".
The speed between delivering new supplies and the building becoming ready for collection depends on how many citizens the city has (population), the happiness of the population, the presence of tourists, and how many other businesses are also supplied.
Therefore, if a player supplies their Sushi Bar and has no other supplied businesses, their citizens will only have one place to shop - so it will be ready for collection very quickly. A player with a low population will find their businesses become ready for collection much slower than a player with a very high population. Tourists will spend twice as more at businesses than normal residents.
Businesses Available
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For complete list of all businesses, click here.
For list of only upgradeable businesses, click here.
The following chart consists of businesses that are permanently on the Build Menu or else available from other ways. Does not contain limited edition or upgrades.
| Image | Business | Cost | Earnings | Supply | Size | Requirement(s) | Coins per Good | Collections to Profit | Franchise Cost | Can Upgrade |
|---|---|---|---|---|---|---|---|---|---|---|
| Empty Lot | Varies | Varies | 4x4 | Increasing Neighbors | Varies | n/a | n/a | |||
| Bakery | 3x3 | 4 | 5 | Level 3 | ||||||
| Flower Kiosk | 3x3 | 3.8 | 5 | Level 3 | ||||||
| Coffee Shop | 3x3 | 3.2 | 2 | Level 3 | ||||||
| Toy Store | 3x3 | 3.6 | 5 | Level 3 | ||||||
| Burger Joint | 3x3 | 3.2 | 5 | Level 3 | ||||||
| Taco Truck | 3x3 | 3.6 | 6 | n/a | ||||||
| Video Game Store | 3x3 | 5 | 26 | Level 3 | ||||||
| Diner | 3x3 | 4.6 | 7 | |||||||
| St. Patty's Pub | 3x3 | 4.7 | 10 | n/a | ||||||
| Cosmetic Store | 3x3 | 4.8 | 16 | |||||||
| Shamrock Sing-A-Long | 4x4 | 4.5 | 6 | n/a | Level 3 | |||||
| Ice Cream Parlor | 3x3 | 4.4 | 8 | n/a | Level 3 | |||||
| Barbecue Restaurant | 3x3 | 4.51 | 8 | n/a | ||||||
| Pool Hall | 4x4 | 4.2 | 6 | |||||||
| Greek Restaurant | 3x3 | 4.4 | 8 | |||||||
| Indian Restaurant | 3x3 | 4.4 | 8 | |||||||
| Thai Restaurant | 3x3 | 4.4 | 8 | |||||||
| Taqueria | 3x3 | 4.4 | 8 | |||||||
| Candle Shop | 3x3 | 4.2 | 6 | n/a | ||||||
| Fiddle Shop | 3x3 | 4.3 | 10 | n/a | ||||||
| Bike Shop | 3x3 | 4.4 | 8 | Level 3 | ||||||
| Bookstore | 3x3 | 4.3 | 7 | n/a | Level 3 | |||||
| Packing Store | 3x3 | 4.3 | 7 | n/a | ||||||
| Shoe Store | 3x3 | 4.4 | 7 | |||||||
| Noodle Shop | 3x3 | 4.5 | 10 | n/a | Level 3 | |||||
| Fireworks Shop | 3x3 | 4.45 | n/a | n/a | Level 3 | |||||
| Ride Maintenance Shop | 3x3 | 4.8 | 16 | n/a | ||||||
| Soft Serve Ice Cream Stand | 3x3 | 5.6 | 18 | n/a | ||||||
| Produce Paradise | 5x5 | 5.58 | n/a | |||||||
| City Dojo | 3x3 | 4.5 | 9 | n/a | Level 3 | |||||
| French Restaurant | 3x3 | 4.5 | 10 | |||||||
| Laundromat | 3x3 | 4.48 | 10 | |||||||
| Tofu Burger | 3x3 | 4.41 | 10 | |||||||
| Dance Studio | 3x3 | / | 6.45 | 7 | Level 3 | |||||
| Ku Drive-In | 4x4 | 5.33 | 171 | n/a | Level 3 | |||||
| Song Bird Pet Shop | 3x3 | 5.37 | 88 | n/a | Level 3 | |||||
| Street Grill | 2x2 | 4.5 | 10 | n/a | ||||||
| Sunglasses Store | 3x3 | 4.45 | 11 | Level 3 | ||||||
| Department Store | 4x4 | 4.36 | 14 | |||||||
| City Supermarket | 4x4 | 4.38 | 11 | |||||||
| Zoo Cafeteria | 3x3 | 4.5 | 11 | n/a | ||||||
| Zoo Gift Shop | 3x3 | 4.4 | 16 | n/a | ||||||
| French Cafe | 3x3 | 4.4 | 5 | n/a | Level 3 | |||||
| Bowling Alley | 4x4 | 4.25 | 8 | n/a | Level 3 | |||||
| Panini Shop | 3x3 | 4.4 | 12 | |||||||
| Italian Restaurant | 3x3 | 4.3 | 11 | Level 3 | ||||||
| Pizzeria | 3x3 | 4.5 | 11 | |||||||
| Cheese Market | 3x3 | 4.6 | 11 | Level 3 | ||||||
| Jet Ski Shop | 3x3 | 5 | 13 | n/a | ||||||
| Seafood Restaurant | 3x3 | 4.35 | 13 | |||||||
| Tourist Shop | 3x3 | 5.5 | 32 | n/a | ||||||
| Handbag Store | 3x3 | 5.45 | 16 | |||||||
| Boat Shop | 3x3 | 5.5 | 12 | n/a | ||||||
| Taffy Shop | 3x3 | 5.22 | 30 | n/a | ||||||
| Sushi Bar | 3x3 | 5.5 | 21 | |||||||
| Wedding Store | 3x3 | 5.4 | 22 | |||||||
| Cinema | 4x4 | 5.35 | 134 | |||||||
| Chic Boutique | 3x3 | 5.3 | 315 | |||||||
| Skate Shop | 3x3 | 5.3 | 324 | n/a | ||||||
| Luggage Store | 3x3 | 5.3 | 315 | | ||||||
| Jewelry Store | 3x3 | 5.35 | 603 | |||||||
| Hotel Restaurant | 4x4 | 5.49 | 706 | n/a | ||||||
| Furniture Store | 3x3 | 5.4 | 869 | |||||||
| Music Store | 3x3 | 5.4 | 1022 | |||||||
| Tower Eats | 4x4 | 5.45 | 1112 | |||||||
| Toy Tower | 3x3 | 5.03 | 732 | n/a | ||||||
| Watch Shop | 3x3 | 4.45 | 0 | n/a | ||||||
| Donut Shop | 3x3 | 5.4 | 60 | n/a | ||||||
| Magic Shop | 3x3 | 5.4 | 48 | n/a | ||||||
| Camera Shop | 3x3 | 4.45 | 33 | n/a | ||||||
| Lamp Store | 3x3 | 4.45 | n/a | |||||||
| DVD Rental Store | 3x3 | 4.48 | n/a | |||||||
| Jeans Store | 3x3 | 4.5 | n/a | |||||||
| Corner Store | Pea Collection Turn-in | 3x3 | Pea Collection | 4.5 | 0 | |||||
| Tavern | Down-Town Collection Turn-in | 3x3 | Down Town Collection | 4.4 | 0 | |||||
| Tuxedo Rental | Jet Setter Collection Turn-in | 3x3 | Jet Setter Collection | 4.6 | 0 | |||||
| Western Saloon | Super Villains Collection Turn-in | 3x3 | Super Villains Collection | 6 | 0 | n/a | ||||
| Bed and Breakfast | Win from Daily Bonus 5th day | 4x4 | Daily Bonus | 4.35 | 0 | n/a | ||||
| Farmer's Market | not buyable | 4x4 | CityVille Hometown: | 4.67 | 0 | n/a | ||||
| Hardware Store | not buyable | 3x3 | 4.4 | 0 | n/a | |||||
| Sporting Store | not buyable | 3x3 | 5.55 | n/a | n/a | |||||
| Hot Dog Kiosk | not buyable | 2x2 | 5 | n/a | n/a | |||||
| Scuba Dive Shop | not buyable | 3x3 | 5.5 | n/a | ||||||
| The Claw | not buyable | 3x3 | 5.5 | 0 | n/a | |||||
| Wood Shop | not buyable | 3x3 | 4.37 | n/a | n/a | |||||
| Garden Shop | not buyable | 3x3 | 5 | 0 | n/a | |||||
| T-Shirt Shop | not buyable | 3x3 | Mall drop | 4.6 | n/a | n/a | ||||
| Sneaker Shop | not buyable | 3x3 | Mall 2 drop | 3.75 | n/a | n/a | ||||
| Chocolate Kiosk | not buyable | 2x2 | Mall 3 drop | 4.69 | n/a | n/a | ||||
| Aztec Restaurant | not buyable | 3x3 | Mall 4 drop | 5.15 | 0 | n/a | ||||
| Mall Department Store | not buyable | 4x4 | Mall 5 drop | 5.03 | 0 | n/a | ||||
| Spa | not buyable | 4x4 | Valentine's Day Event (2011)/Hotel Reward | 5.35 | 0 | n/a | ||||
| Arcade | Obtain from Hotels or Catch Tonie the Techie | 3x3 | Hotel VIP Reward/Tonie the Techie | 3.8 | 0 | n/a | ||||
| Driving Range | Obtain from Hotel | 4x4 | Hotel Reward | 3.8 | 0 | n/a | ||||
| Mud Bath | Obtain from Hotel | 3x3 | Hotel VIP Reward | 5.76 | 0 | n/a | ||||
| Racquetball Club | Obtain from Hotel | 3x3 | Hotel VIP Reward | 4.1 | 0 | n/a | ||||
| Glass Blowing Shop | not buyable | 3x3 |
Sailboat Hotel VIP Reward | 5.31 | n/a | n/a | ||||
| Beauty Salon | not buyable | 3x3 | Second Mall drop | 6.17 | n/a | n/a | ||||
| Cook Ware | not buyable | 3x3 | Second Mall 2 drop | 6.34 | n/a | n/a | ||||
| Print Shop | not buyable | 3x3 | Second Mall 3 drop | 6.49 | n/a | n/a | ||||
| Mattress Store | not buyable | 3x3 | Second Mall 4 drop | 6.8 | n/a | n/a | ||||
| Tea Shop | not buyable | 3x3 | Second Mall 5 drop | 6.02 | n/a | n/a | ||||
| Balloon Store | 3x3 | 5.37 | n/a | n/a | ||||||
| Hot Cocoa Shop | 3x3 | 4.41 | 10 | |||||||
| Appliances Store | 3x3 | Also a Reward from | 4.5 | n/a | n/a | |||||
| Sports Car Dealership | 4x4 | 5.35 | n/a | n/a | ||||||
| Tonga Room | 3x3 | 6.05 | n/a | n/a | Level 3 | |||||
| Swimwear Shop | 4x4 | 5.3 | n/a | n/a | ||||||
| Fireworks Tent | 3x3 | 4.6 | n/a | n/a | ||||||
| Seasonal Clothing | 3x3 | 4.6 | n/a | n/a | ||||||
| Perfume Shop | 3x3 | 5.33 | n/a | n/a | ||||||
| Extreme Sports Store | 3x3 | 6 | n/a | |||||||
| Cable Car Restaurant | 3x3 | 5.3 | n/a | n/a | ||||||
| Italian Ice Parlor | 3x3 | 5.5 | n/a | |||||||
| Tapas Restaurant | 3x3 | 5.5 | n/a | n/a | ||||||
| EV Charging Station | not buyable | 4x4 | 5.04 | n/a | n/a | |||||
| Grooming Parlor | not buyable | 3x3 | Rescue Penelope the Poodle | 5.45 | n/a | n/a | ||||
| Salvador's | not buyable | 4x4 | 7.32 | n/a | n/a | Level 3 | ||||
| Mega Nail Salon | not buyable | 4x4 | 7.44 | n/a | n/a | Level 3 | ||||
| Bella B Store | not buyable | 4x4 | 7.04 | n/a | n/a | Level 3 | ||||
| Valor Industries | not buyable | 3x3 | 6.94 | n/a | n/a | |||||
| Thrift Shop | 3x3 | 5.99 | n/a | n/a | ||||||
| Intuition Technologies | 3x3 | 7.5 | n/a | n/a | Level 3 | |||||
| Luxury Shopping Centre | not buyable | 4x4 | 7.15 | n/a | n/a | |||||
| Big Play Brewery | 4x4 | 5.32 | n/a | n/a | ||||||
| Gas Station | 3x3 | 5 | 8 | n/a | ||||||
| Body Of Work | 3x3 | 7.41 | 1870 | n/a | Level 3 | |||||
| Intent Insurance | 3x3 | 7.23 | 2253 | n/a | Level 3 | |||||
| Egg Nog Shop | 3x3 | 2.6 | 5 | n/a | Level 3 | |||||
| Fish Market | 4x4 | 5.21 | n/a | n/a | ||||||
| Car Wash | not buyable | 4x4 | 6.39 | n/a | n/a | |||||
| Balalaika Shop | 3x3 | 5.4 | n/a | n/a | Level 3 | |||||
| Glass Shop | 3x3 | 5.4 | n/a | n/a | Level 3 | |||||
| Venetian Mask Shop | 3x3 | 5.84 | n/a | n/a | Level 3 | |||||
| Venetian Restaurant | 3x3 | 5.26 | n/a | n/a | Level 3 | |||||
| Buffet Restaurant | not buyable | 4x4 | 5.21 | n/a | n/a | |||||
| Shanghai Center | not buyable | 6x4 | 7.21 | n/a | n/a | |||||
| Italian Plaza | not buyable | 5x5 | 5.17 | n/a | n/a | |||||
| Parisian Bakery | not buyable | 5x5 | 5.15 | n/a | n/a |
For complete list of all businesses, click here.
Cost and Efficiency
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Like all things in CityVille, it is fair to assume that higher level businesses will be more profitable than lower level businesses. There are a number of different ways to calculate profit capabilities of a business.
Building Size and Decoration Bonuses
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The bonus payout that a building recieves from Decorations is dependent upon how you choose to place decorations around a building. However, larger buildings have a larger surrounding in which they can recieve bonuses, meaning that a 4×4 business can potentially gain a larger decoration bonus than a 3×3 business.
Because so many more decorations can be placed around a 4×4 business like a Cinema or Tower Eats, with strategic decoration placing they can become the most profitable businesses in the game, far surpassing the Wedding Store. Whether using coins or cash, decorations can significantly improve the output of your businesses. With an over 200% lead 4×4 businesses are the way to go for maximum money making potential.
You need only setup one busines in your city with the maximum ammount of decorations around it, then you just move businesses in and out of this setup as you collect from them- however moving and collecting from businesses like this will prevent you from getting a large bonus from the bonus bar. This use of decorations can be used well with the advise from the Total Profit Per Energy Section to maximize profit.
Supply Size and Collection Energy
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All businesses take energy to collect earnings from them. The less supplies it takes to stock a business, the more energy per supply the business requires for you to collect from it. A Bakery for instance takes 10 goods to stock, so it will take 10 energy to collect earnings from 100 goods from a bakery, where as it takes 1 energy to collect earnings from 100 goods from a Coffee Shop. And mall too.
Coins Per Good
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Coins per good is calculated by dividing the amount of coins earned collecting from a business by the goods required to supply the business. This is also known as the business' "efficiency".

Added by ElmoKilljoy
For example, the Coffee Shop earns 320 coins, and takes 100 goods to supply. 320/100 = 3.2. You get 3.2 coins per good from the Coffee Shop.
The Video Game Store earns 50 coins per good, and takes 10 good to supply. 50/10 = 5. You get 5 coins per good from the Video Game Store.
Using this simple equation, you can find the worth of each good that is supplied into any business. The more coins per good, the more the goods are worth. The higher coins per good ratio, the more efficient & more profitable the business is.
See full chart here: Coins Per Good.
Investments
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Technically, your business does not begin to make "profit" until you have paid off the original price of the business through collecting revenue from it. The formula to find the approximate number of collections for a profit is (Cost of business)/(payout).
This is not a very accurate way of deciding whether or not a business is worth the purchase, as other factors have to be taken into consideration. The chart should not be taken as a guide to which businesses are worth purchasing and does not take into consideration the placement of decorations or the Coins Per Good. However, it can be helpful to refer to this chart when deciding whether or not to place one of the top end businesses such as Tower Eats. As the chart shows, the expensive businesses take a lot of revenue collections before they start generating profit.
Here is a simple chart of investments below. For the full chart of investments, see here.
| Business | Collections to Profit |
|---|---|
| Bakery | 5 |
| Flower Kiosk | 5 |
| Coffee Shop | 2 |
| Toy Store | 5 |
| Video Game Store | 26 |
| Wedding Store | 22 |
| Cinema | 134 |
| Tower Eats | 1,112 |
As shown in the above table, Tower Eats requires over 1,000 collections before it can become profitable. If we assume that a player is collecting perfectly from Tower Eats at every energy replenishment (5 minutes), this means it would take 92.6 hours before the business started profiting. Therefore, it would seem much more profitable to focus on less expensive businesses.
Total Profit per Energy
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If energy is the limiting factor in the game, a very important measure would be the amount of revenue gained from each energy (or 100 energy). This would take into consideration the amount of energy taken to farm or ship the goods required to supply the business. First we would calculate how much energy is required for one collection, including the energy or partial energy required from tending the crop. We can then figure out how much energy is devoted to collecting and how much is devoted to growing giving us revenue - cost of goods. The whole formula would be (100/(1+(Goods Required/Goods per Crop))*Earnings)-((100-(100/(1+(Goods Required/Goods per Crop))))*Crop Price).
Significantly, this shows us that if you are growing anything over strawberries (or your neighbors pick your crops for you), you make more money per energy simply going for the business with the highest earnings. Earnings per good is only relevant with low yield crops and when faced with businesses with the same amount of required goods. While the Sushi Bar has the highest earnings per good, it is only better than the Seafood and Italian Restaurants before the Handbag and Wedding Store become more profitable per 100 energy.
Furthermore, if you grow corn, a Wedding Store will net you about 28800 coins, a Cinema 29484 and Tower Eats 32280. It will take you nearly 100 days using all your energy collecting from a Tower Eats to finally surpass a Wedding Store in profitability if you consider building cost. It will take a Cinema 20 days. The Wedding Store may be the better option if space is at a premium or have your neighbors franchise a more expensive business into your city.